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Converting Car from nfs4 to nfs3

This tutorial covers the conversion of a car from nfs4 to nfs3. There is not much difference in the format but just we will rename the parts, join some of them and and convert the mesh from nfs4 format to nfs3 format.

bulletRenaming Parts
bulletConverting Mesh Format
bulletConverting TGA
bulletGetting car ingame

I have attached a Zmodeler file here which we will convert to nfs3. Open this car in Zmodeler.  The parts of the car you see in the index are,

bullet:HB
bullet:ORM
bullet:OLM
bullet:HRFW
bullet:HRRW
bullet:HLFW
bullet:HLRW

1. Select :HB, :ORM and :OLM by right clicking on their names and then on the main menu, select Create > Objects > UniteSelect

2 .Now click on the car in any viewport except 3D, and a dialog appears. Name the new united object "HIGH BODY" and click OK.

3. Now we will rename the wheels to meet the requirements of nfs3. You will do this by right click on object name and Order > Move Up/Move Down

bulletRename the :HRRW to HIGH RIGHT REAR WHEEL
bulletRename the :HRFW to HIGH RIGHT FROM WHEEL
bulletRename the :HLRW to HIGH LEFT REAR WHEEL
bulletRename the :HLFW to HIGH LEFT FRONT WHEEL

Now re-arrange the parts as follows

bulletHIGH BODY
bulletHIGH LEFT FRONT WHEEL
bulletHIGH LEFT REAR WHEEL
bulletHIGH RIGHT FRONT WHEEL
bulletHIGH RIGHT REAR WHEEL

4. Export the file to NFS fce format..

Converting Mesh Format:

Now we will convert mesh format from nfs4 to nfs3. Without converting format, we will not be able to import the mesh in viv wizard and play with it.

We will do this by using NFS FCE Converter which u can download from tools area here.

Open the application. It will look like this.

Click on the button "Open NFS:HS..." and browse for the fce you just saved.
When its opened, you will see the parts in part section. Dummy section will be empty because there are no dummies in our fce. Dummies are special objects which are used as lights and license plate etc etc.

Import Damage: This button have no use in this tutorial because this imports the damaged version of the car for need for speed 4. NFS3 has no car damage functions so it is useless here.

Driver Movements: This is a utility used to assign the movements to the driver. As we have no driver in our car, so it is also useless. Well, I will tell you how to use it. Right now if u click it, it will tell u that there's no driver object in the file. The name of driver object is :OD. Let say this is present in the file. When u click the button, it will show u the mesh of driver in vertices mode. Some are green/blue and some are red. The vertices which are red, are assigned as moveable and green are immoveable. You can select yourself by clicking the vertices which are moveable.

Color Editor: In this area, u can choose/edit colors of the car. They may vary a little but in game.

Ok, now save the file to nfs3 format by clicking on button, "Save NFS:3..." and name it car.fce

Congrats, you have successfully converted the mesh to nfs3. Close the application.

Converting TGA File:

It is some tricky. When converting from nfs4 tga to nfs3 tga, we have to give a vertical flip to either tga file or both RGB and Alpha Files and then compile them as Car00.TGA.  For making a TGA file, refer to TGA Tutorial.

Getting Car Ingame:

Please read the NFS Wizard tutorial. Getting car ingame using VIV Wizard for NFS3 is same.

 

 

   

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