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Texturing the Car:
You can use this simple texture file to texture the car.
Remember that the texture file must be of resolution 256 x 256 or 512 x 512. I am using the 1st one.

Press "E" to Open material Dialog Box.
Check the box for primary texture and then click the "Load Map"
Your setting should look like this.
The result is HERE
 

Convert the Right view or UV Mapper..U will see the image you loaded.
OK.. Switch to Faces Mode by pressing 3 and select the faces as shown...

Now click on Surface> Mapping > Assign UV. Make sure that SEL button is pressed. Click on the car.

Now zoom out in UV Mapper and u will see a vertical bar near image.
Deselect SEL button. Press 4. Click Modify > Scale. Click "Y" on top.
 Click on the bar and drag it to shortn it. Do same by pressing X axis.

Now move this object to the grey suqare with surrounded black lining.
It should look like this.

 

Similarly create lining for the other parts like this. A little mapped car is HERE.

Complete the mapping in the directed way and the result is HERE.

Now its time to get the 2nd half of the car. Remember we will create the bottom after we have the complete exterior of the car.

Getting the 2nd Half of Car:

Now when we have completed the mapping we will create the 2nd half and the mapping will be there automatically.

Switch to Objects Level.
Click  Select > All and right click on the car. It will turn red.
Now click the Create > Objects > Copy and then click on the car.
A dialog box will appear asking u the name of new object. Name is Body 2. 
Click OK.

You will see a new object in the Objects Bar.
Hide the object Named Body by deselecting it.
Select X axis.
In menu bar click Modify > Mirror and click on Body 2. It will be mirrored.
After mirroring you will see the object like this.

Now select Reorient below Mirror and click on object. It will be normal again.
Now move the object o the next Quadr and unhide BODY.

Now we will weld the both parts.

Welding Both Parts:
In objects car right click on Body and click on SELECTED. like this.
. Do the same with body 2. Both of them will turn red.
Select Create > Objects > UniteSelect and simple click on the car.
A dialog box will appear. Your setting should meet this image.
. Click OK.
You will see that both objects disappeared and a new object :HB has appeared.
If this is it then u have done it correctly.
Ok. Now switch to Vertices level.
Select Select > Quadr.
Now in it apprpriate view select the two facing vertices on both halves and click on them. They will be united. See the image.
. The vertex after clicking will look like this.
. In the same way select each two facing vertices and unite them.
NOTE: Beware when u select vertices as any vertex behind that vertex will also be selected. So be very very careful and Accurate.

After uniting all vertices the car will look like this.
. The result is HERE.

Now will learn HOW TO CREATE BOTTOM.

 
Creating the Bottom Of Car:
It is very simple..
Switch to Bottom View.

Just hide the top of car except the right and left and join the most left with most right. like this.



The result is HERE.

Now our exterior is completed.

CREATING CUSTOM WHEELS


We will create only one wheel and copy it for other three gaps.

Hide the object :HB.
Select Splines just behind the for level buttons.
.
Select Create > Splines > Linestrip.

In front view make the lines like this.
. After making 3rd dot right click to finish it.
Now select  Create > Surfaces > Revolution.
 In side view click on  splines 1 and then on the largest dot at bottom.
.

A dialog box will appear. You settings should meet this image.

After clicking OK you will asked for Start Capping and End Capping. Both times ur answer will be NO. You will see the wheel there. like this.
.

Now u see that the wheel is very big. No matter. Scale it according to the gap. The scaling will be done in Objects Level.

Now switch to vertices level. Zoom in the center of wheel.

Now unite all the vertices just the way u united the two halves of car.
.
After uniting.... map the wheel also. like this.
. Create three copies of this wheel and place them on their gaps after proper mirroring and reorienting.

The result is HERE.

This is how we create a car or anything in Zmodeler. You can also see that this car is not se good visible. No cut nothing else. In order to make this car more accurate we use FCE Finish.

Please see the FCE Finish Tutorial for this....

NOTE: THIS TUTORIAL DOESNT INCLUDE MAKING INTERIOR AS ITS AN ADVANCED USER SKILL

 

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